PricingFull tower defense game
The whole game scripted end to end: waves, placement, upgrades, targeting, economy. You bring the map, towers and enemies as assets, and I script everything that makes them a game.
Tower defense is a genre I know from the inside. I scripted client side for Anime Last Stand at 157,103 peak players, and client and server for Anime Royale, so the things that break at scale, like hundreds of enemies updating at once, are designed for from the first day.
The quote is per milestone against your design document: core loop first, then units and upgrades, then economy, then the systems around it. Each milestone is paid, delivered and tested before the next one starts.
Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

Simulator build, end-to-end client/server systems with Zap messaging across movement, AFK, shop, rebirth, packs. Brain-rot keywords: simulator, AFK grind, rebirths, boosts, spins, leaderboards.

Server wave loop, config-driven, replicated state, skip flow, enemy lifecycle, client UI, attribute-driven UX, FE UI.

Full game: UI, scripting, inventory, spin, game logic, SFX/VFX/ANIMATIONS, emotes, etc.

Full game → combat system, projectile system.

Full game: UI, scripting, inventory, spin, SFX/VFX/ANIMATIONS, emote.
Age Requirement: If you are under 18 years old, your legal guardian MUST review and agree to these terms.
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