PricingFull RPG game
An RPG scripted end to end: combat, classes, quests, dungeons, guilds, economy, and everything in between. It is the largest thing I take on, and it is quoted and delivered one milestone at a time.
An RPG is every other service on the pricing page in one game: a combat system, a movement system, an ability system, enemy AI, UI, and data under all of it. Scripting them together, on one framework, is what keeps them from fighting each other six months in.
You pick the features. The list below is everything that can be in scope, not everything you must pay for. The design document decides what is in, and the quote follows it.
Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

Simulator build, end-to-end client/server systems with Zap messaging across movement, AFK, shop, rebirth, packs. Brain-rot keywords: simulator, AFK grind, rebirths, boosts, spins, leaderboards.

Server wave loop, config-driven, replicated state, skip flow, enemy lifecycle, client UI, attribute-driven UX, FE UI.

Full game: UI, scripting, inventory, spin, game logic, SFX/VFX/ANIMATIONS, emotes, etc.

Full game → combat system, projectile system.

Full game: UI, scripting, inventory, spin, SFX/VFX/ANIMATIONS, emote.
Age Requirement: If you are under 18 years old, your legal guardian MUST review and agree to these terms.
About Signing: If you (or your legal guardian) do NOT wish to sign a formal contract/NDA, you must still agree to all terms before hiring. However, without a signed contract, I ONLY accept:
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