PricingFull RPG game

Roblox RPG game scripting

An RPG scripted end to end: combat, classes, quests, dungeons, guilds, economy, and everything in between. It is the largest thing I take on, and it is quoted and delivered one milestone at a time.

From $10,000 USD2-4 months depending on scope and feature selectionFixed quote per milestone

An RPG is every other service on the pricing page in one game: a combat system, a movement system, an ability system, enemy AI, UI, and data under all of it. Scripting them together, on one framework, is what keeps them from fighting each other six months in.

You pick the features. The list below is everything that can be in scope, not everything you must pay for. The design document decides what is in, and the quote follows it.

Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

What you get

2-4 months depending on scope and feature selection
  • COMBAT & CLASSES
  • Real-time or turn-based combat system
  • Class/role system (Tank, DPS, Healer, Support)
  • Combo chains and skill rotations
  • Hitbox and damage calculation systems
  • Status effects (buffs, debuffs, DoTs, HoTs)
  • Aggro/threat management for party play
  • CHARACTER PROGRESSION
  • XP and leveling system with scaling curves
  • Stat attributes (STR, DEX, INT, VIT, etc.)
  • Skill trees and ability unlocks
  • Talent/specialization systems
  • Prestige/rebirth mechanics
  • EQUIPMENT & INVENTORY
  • Full inventory management system
  • Equipment slots (weapon, armor, accessories)
  • Item rarity tiers (Common → Legendary)
  • Stat bonuses and set bonuses
  • Crafting and enhancement systems
  • Loot tables and drop rate management
  • QUESTS & STORY
  • Quest system (main, side, daily, weekly)
  • Dialogue system with branching choices
  • Quest tracking and objective markers
  • Cutscene/cinematic triggers
  • Achievement and milestone system
  • WORLD & EXPLORATION
  • Zone/area progression and unlocks
  • Dungeon and raid instance systems
  • Boss mechanics with phases and telegraphs
  • Fast travel and waypoint systems
  • World events and spawn management
  • SOCIAL & MULTIPLAYER
  • Party/group system with roles
  • Guild/clan system with ranks
  • Player trading system
  • PvP systems (duels, arenas, open-world)
  • Leaderboards and rankings
  • Friend system and social features
  • ECONOMY
  • Multi-currency system (gold, premium, tokens)
  • NPC shops and vendor systems
  • Player marketplace/auction house
  • Economy balancing and sink systems
  • BACKEND & DATA
  • Enterprise DataStore architecture
  • Server-authoritative validation
  • Anti-exploit and cheat prevention
  • Performance optimization for MMO scale
  • Modular OOP structure for expansion
  • Complete documentation and admin tools

What I need from you

Before I quote
  1. 01A game design document. For a whole game this is required before any quote
  2. 02Your world, models, animations, VFX, sounds and UI art
  3. 03Which features are in the first release and which can wait

How it works

The terms
  1. Step 01Reach OutMessage me on Discord with your game idea or project needs.
  2. Step 02Send Your PlanA Game Design Document covering what you want scripted. I quote from it and deliver against it, so it is required before any work starts.
  3. Step 03I Quote Per TaskI break your project into tasks and price each one individually.
  4. Step 04Script & DeliverI script everything, you provide assets. Delivery in 1 to 2 weeks typical.

Asked first

Full FAQ
How long does a full RPG take?
Two to four months depending on scope and which features you choose. Each milestone is delivered and tested on its own, so the game is playable long before it is finished.
Can I start with just the combat and add the rest later?
Yes, and it is often the right call. Combat, movement and abilities can be commissioned first and the rest quoted once they feel right.