PricingAbility system

Roblox ability system scripting

The engine every ability in your game runs on: cooldowns, state gating, server validation. You buy this once and add abilities to it, which is what makes ability fifty as cheap to add as ability two.

From $300 USD1-2 weeksFixed quote per milestone

Without a system, every new move is a new script with its own cooldown, its own remote and its own bugs. With one, a move is a small module that says what it does, and the system handles who may cast it, when, and whether the server agrees.

It ships with three example abilities and documentation, so you or another scripter can add more without me. If you only need a single move scripted into a game you already have, that is the one-ability service instead.

Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

What you get

1-2 weeks
  • Cooldown and state management system
  • UI scripting with visual feedback
  • Skill-per-character OOP architecture
  • Utility modules for hitbox integration
  • Asset integration hooks (animation, SFX/VFX)
  • Velocity and ragdoll handlers
  • Server-client communication setup
  • Easy-to-extend structure for new abilities

What I need from you

Before I quote
  1. 01How abilities are equipped in your game: per character, per class, per weapon
  2. 02The rules: cooldowns, resource costs, what cancels what
  3. 03Assets for the example abilities, or placeholders

How it works

The terms
  1. Step 01Reach OutMessage me on Discord with your game idea or project needs.
  2. Step 02Send Your PlanA Game Design Document covering what you want scripted. I quote from it and deliver against it, so it is required before any work starts.
  3. Step 03I Quote Per TaskI break your project into tasks and price each one individually.
  4. Step 04Script & DeliverI script everything, you provide assets. Delivery in 1 to 2 weeks typical.

Asked first

Full FAQ
What is the difference between this and one ability?
This is the system abilities run on. One ability is a single move scripted into a game that already has a way to run it. If you plan on more than a handful of abilities, the system pays for itself.
Can my own scripter add abilities to it later?
Yes. That is the point of it. It is documented and the three included abilities are there to be copied from.