PricingCombat system

Roblox combat system scripting

Combat scripted to your design, from a three-hit combo to parries, blocking and posture. The server decides every hit, and the player still feels every input the moment they press it.

From $350 USD1-3 weeks depending on complexityFixed quote per milestone

Combat is what most of my commissions are. It is the part of a Roblox game players judge in the first ten seconds, and the part exploiters go for first, so it gets scripted with both in mind: the client predicts so nothing feels delayed, the server validates so nothing can be faked.

You send the design and the assets. I script hit detection, combo state, blocking and parry windows, stun and knockback, the networking under it, and the hooks your animations, VFX and sounds plug into.

Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

What you get

1-3 weeks depending on complexity
  • Server-authoritative damage calculation with anti-cheat measures
  • Client-side prediction for responsive feedback
  • State machine management for smooth combo transitions
  • Hitbox visualization tools for debugging
  • Networking optimization with rate limiting
  • Modular OOP structure for easy expansion
  • Animation/VFX/SFX integration hooks (you provide assets)
  • Complete documentation and usage examples

What I need from you

Before I quote
  1. 01A description of the moves: how many hits, which ones combo, what blocks and what breaks a block
  2. 02Your animations, VFX and sounds, or placeholders until they are ready
  3. 03A reference game if you have one. "Like this, but heavier" is a useful sentence

How it works

The terms
  1. Step 01Reach OutMessage me on Discord with your game idea or project needs.
  2. Step 02Send Your PlanA Game Design Document covering what you want scripted. I quote from it and deliver against it, so it is required before any work starts.
  3. Step 03I Quote Per TaskI break your project into tasks and price each one individually.
  4. Step 04Script & DeliverI script everything, you provide assets. Delivery in 1 to 2 weeks typical.

Asked first

Full FAQ
Can you script combat like a specific game?
Yes. Most combat commissions start from a reference. Send the game and say what you want the same and what you want different, and I quote from that.
Do you make the animations and effects?
No. I script. You provide animations, VFX and sounds, and I wire them to the right frames. If you do not have an animator yet, the consultation on the pricing page covers referrals.
Will it hold up against exploiters?
Damage, cooldowns and hit validation run on the server, with rate limits on the remotes. The client only predicts what the server then confirms or rejects.