PricingCombat system
Combat scripted to your design, from a three-hit combo to parries, blocking and posture. The server decides every hit, and the player still feels every input the moment they press it.
Combat is what most of my commissions are. It is the part of a Roblox game players judge in the first ten seconds, and the part exploiters go for first, so it gets scripted with both in mind: the client predicts so nothing feels delayed, the server validates so nothing can be faked.
You send the design and the assets. I script hit detection, combo state, blocking and parry windows, stun and knockback, the networking under it, and the hooks your animations, VFX and sounds plug into.
Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

UI, combat, movement, skills, cutscenes, full stack, impacts.

Server bootstrap, combat, hitbox, blocking, movement, skills, rocks, ragdoll, shared/server utils, integrations, polish.

Server bootstrap, combat, hitbox, blocking, movement + advanced wall mechanics, skills, ragdoll, shared utils, camera.

Combat, blocking/parry, posture, grip/carry, execution, movement + advanced, camera, skills, ragdoll, rocks, shared utils.

Combat, hitbox, blocking/parry/posture, execution, movement, shared systems, server utilities, visual polish.

Dashing, running, 8-way walking, parry/counter/clashing, cutscene ultimate, rocks/dust/ragdoll/death, UI scripting.
Age Requirement: If you are under 18 years old, your legal guardian MUST review and agree to these terms.
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