PricingBosses and enemy AI

Roblox boss and enemy AI scripting

Enemies that chase, path around the map and pick targets, and bosses that change behaviour between phases. Scripted to stay cheap on the server even when there are many of them.

From $500 USD2-4 weeks depending on complexityFixed quote per milestone

A good enemy is mostly decisions: who to chase, when to give up, which attack fits the distance. A good boss is those decisions plus a script for the fight: phases, patterns the player can learn, and moments designed to be dodged.

Performance is the other half. AI that runs every frame for every enemy is what lags a server, so updates are budgeted and spread out. You provide the models, animations and effects.

Scripting only. You bring the animations, VFX, sounds, models and UI art; I write every line of the code that makes them work.

What you get

2-4 weeks depending on complexity
  • Advanced pathfinding with obstacle avoidance
  • Boss phase and behaviour logic
  • Aggro and threat management
  • Attack logic and pattern scripting
  • Visual feedback integration (you provide VFX)
  • Multi-phase boss design logic
  • Difficulty scaling
  • Performance-optimized AI updates
  • Debugging tools and visualizers

What I need from you

Before I quote
  1. 01The enemy list and what each one should do
  2. 02For bosses: phases, attacks and what triggers each
  3. 03Models, animations, VFX and sounds

How it works

The terms
  1. Step 01Reach OutMessage me on Discord with your game idea or project needs.
  2. Step 02Send Your PlanA Game Design Document covering what you want scripted. I quote from it and deliver against it, so it is required before any work starts.
  3. Step 03I Quote Per TaskI break your project into tasks and price each one individually.
  4. Step 04Script & DeliverI script everything, you provide assets. Delivery in 1 to 2 weeks typical.

Asked first

Full FAQ
How many enemies can run at once?
It depends on the map and what they do, but the AI is scripted to budget its updates, so crowds are planned for instead of discovered on launch day.
Can you script just one boss?
Yes. A single boss fight is quoted on its own.