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CLIENT + SERVER

Tower defense game

Server wave loop, config-driven, replicated state, skip flow, enemy lifecycle, client UI, attribute-driven UX, FE UI.

~2 WEEKS~1,000 USD
Tasks completed
  • Server wave loop
  • Config-driven design
  • Replicated state
  • Skip flow
  • Enemy lifecycle
  • Client UI
  • Attribute-driven UX
  • Front-End UI scripting