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CLIENT + SERVER · for @Naps

Client and server integration

Simulator build, end-to-end client/server systems with Zap messaging across movement, AFK, shop, rebirth, packs. Brain-rot keywords: simulator, AFK grind, rebirths, boosts, spins, leaderboards.

Hired by @Naps~3 DAYS~500 USD
Tasks completed
  • Client bootstrap: PlayerController/CharacterController Init() modules
  • UIShop: purchase binding, price caching, prompts, binding dedupe
  • Rebirth modal: wins-gated, FOV/blur tweens, guarded single-open
  • Free Pack modal: 30-min timer gradient, auto-claim, transitions
  • HUD sync and receipts; UISize tweens and popups
  • StairsClient fading/toggling/restore
  • AFKReplicator via Zap; disable/enable PlayerModule controls
  • WalkDetection with rate-limited Zap deltas
  • DataController init; Zap WalkDelta/RebirthFree updates
  • Increment subscribes to Zap WalkDelta; forwards to data
  • UIShopServer ProcessReceipt; rebirth; free pack flow
  • AFKZoneController touch path; speed restore on exit
  • OverheadBillboard live Size
  • MazeController glass tiles break/respawn
  • CollectorsController wins on touch (debounced)