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CLIENT + SERVER · for Andy

UI and data systems

Modular UI project: robust data handling, layered UI systems with tweened transitions, validated networking, and safe lifecycle.

Hired by Andy1 WEEK~300 USD
Tasks completed
  • Data handling: DataController/DataService save/load with client cache & sync
  • Profile lifecycle: initialization, persistence, cleanup
  • Project setup: clean modular structure (UI/systems/services); auto-start controllers
  • UI architecture: Loading → Main Menu → In-game layers; event-driven buttons
  • Animations: tweened screen transitions; reusable UIAnimationHandler with presets
  • Screens: Loading (progress/tips/blur), Starter, Main Menu, Customization, Credits
  • Customization: preview/rotation/part swapping
  • Utilities: Spinning system (wheel/crate), Code Redeem with server validation
  • Transition Controller: cross-screen fades with optional SFX/logo flash
  • Networking & safety: server-validated rewards; post-redeem data refresh; conflict guards
  • Pipeline: modular UI → Controller → Server events
  • Lifecycle: auto bind/unbind UI frames; save on leave/shutdown; modular expansion